Showing posts with label book. Show all posts
Showing posts with label book. Show all posts

Wednesday, July 18, 2012

The Museum of the Mind

As soon as you give something a name, you endow it with limitations.  You start to relate it to similar ideas and topics, and from there you develop categories.  Soon, in order to determine what does or does not belong in the category, you create rules, based on the similarities.  Some things are included, some things are excluded, and everything begins to feel smaller.

We feel comfortable with labels and categories because it keeps us organized.  Our entire education is based on the concept of labels and categories.  We go to museums that focus on single topics, such as Natural History or Space or Technology, and there we can learn more about whatever it is that piques our interest.

One day, our furry, lovable pal Grover took a trip to a museum that changed his life: the Everything in the Whole Wide World Museum.

This is going to take a while.

This strange building has multiple rooms, each with a sign that states what is to be found inside that room.  Grover decides to begin with the "Things You See In the Sky Room," featuring planes, balloons, rockets, and birds.  There are no descriptions about these items, just simple name cards.  He moves on to the next room ("Things You See On the Ground") and we realize, that's it!  Hope you enjoyed that first room with birds and planes because you aren't going to see them again for the rest of the trip.

Well, one more bird appears, I suppose.

Each room follows the same pattern.  Grover opens door after door of "Things That Are [Adjective]" and continues his path.  But things take a turn for the weird(er) when he discovers a carrot in the "Long Thin Things You Can Write With" room.  He realizes that the carrot is out of place and moves it to the lone, barren, "Carrot Room."

Why?  Why is this a room?  Why is there a lone light bulb?

This is the second most important page in the book.  The carrot stands alone.  It isn't in the "Vegetable Room" or the "Things That Are Orange" room.  It's just a bare, windowless room with a pedestal for one solitary carrot.  What makes it scarier is Grover's assurances that "this is where it belongs."  It has no reason to co-exist with other objects.  It gets a room all by itself.

This is labeling at it's worst.  When we decide that things must adhere to their labels because it is "right," things start to get very tricky indeed.  This idea takes hold of Grover as he then starts to search for where other things "belong."  His next task involves moving a heavy boulder out of the "Hall of Very, Very Light Things."

 Oh, Sisyphus.

Why were these items misplaced anyway?  Who is running this establishment?  Clearly, the museum was trying to make a point about relativity.  While the boulder may be heavy to Grover, others may consider it to be very, very light.  Why must things conform to Grover's way of thinking?

It suddenly becomes so clear.  This isn't an actual structure.  We are looking at the inner workings of Grover's mind.  He is the one deciding what belongs in which category.  And, being the addle-brained character he is, he must sort that which gets misplaced.  The human brain works like a computer database.  We store related memories in "compartments" that are tangentially related, which allows us to recall things with great speed.  Although it may be incorrect to label certain ideas in public, our brain must do this in order to make sense of the world.

Even Grover must eventually find a category for himself.  He settles on the "Things That Are Cute and Furry" room because, hey, he's the star attraction in his own mind.

But even Grover knows that it is impossible to think about everything in the whole wide world.  He can sort and compartmentalize all day long and he still has an infinite number of things to process.  So, what does he put in the last "room"?  Why, "Everything Else" of course!

Also known as the exit.

The whole world cannot be confined in a neat, little package, no matter how hard we try.  The universe is too big, new items are created every day, new people are born with their own set of ideas, and at a certain point we just have to stop labeling and start experiencing.

Friday, October 7, 2011

The Monsters at the End

Beautiful Pandora was created by the gods to be the perfect woman, nay, the perfect human.  She was placed on Earth with a box (originally a jar) and given one instruction: do not open the box.  It's simple.  She could have lived a carefree, perfect life.  But, as a human, her curiosity got the better of her until she could stand it no longer and had to open the box.  By doing so, all of the world's evils were unleashed, dooming the rest of humanity.

Pandora (1896) - John William Waterhouse

POOR GROVER!  All week long, we have seen the noble dreams of this dear puppet crash to bits through multiple means.  He has suffered various atrocities when all he wants to do is relax and live a peaceful existence.  But once again, someone is standing in his way, and this time, IT IS YOU!

Happier times

Before we even open the book, the damage is done.  Both you and Grover know that there is a monster at the end of this book.  All you have to do is walk away and not open it and keep that monster locked away tightly.  But you've opened the book now.  Aren't you curious to see what comes next?  Fortunately, good old Grover is there to set you straight.


But you don't listen.  You don't take this sound advice.  Something deep within you is forcing you to see this monster.  Why?  What has Grover ever done to you?  Just walk away, there is still time!


Through ropes and boards and bricks, Grover pulls out all of the stops to save your soul.  But you are driven to keep on turning.  This unnatural urge from within is giving you strength and power to topple down walls.  Perhaps, the monster is not at the end of this book, but right here with you, drawing you closer and closer towards evil.


This is it.  Your final chance.  One turn and it is all over.  Humanity will crumble, thousands will perish, millions will suffer.  Why do we have this strong desire for closure?  Even if we know the end result will be a macabre mess of death and anguish, we cannot turn away.  This book is more than a book.  It is the entirety of the life experience bound in a dozen or so pages.  No other book draws the reader in as much as this one does.  You are the main character and, I am sorry to say, you are the villain.  Every page you turn has caused more and more destruction.  There is no redeeming you if you turn this last page.

And yet...

At the bottom of Pandora's box, after all of the evils had escaped, and after all of the horrors had caused their great ruckus, at the bottom of the box laid one tiny bird.  This bird was Hope.  It weakly stumbled to its feet and spread its wings and flew.

Out there, in the now chaotic and unpredictable world, Hope exists.  It may be hard to see, hard to find.  But it is there and it can show up just when you need it most.  So maybe all is not lost.  Maybe everything will work out just fine.  We do not know what the future has in store for us.  We should not fear it.  We must face it.  It could destroy us or it can make us better.  There is only one way to find out.

Let's turn the page....


(This post was inspired by the interaction one man had with his own monster at the end found here.)